


You can build trading posts near native settlements to ‘ally’ with them and gain special units, such as poison-equipped blow darters and medicine men with valuable ability to heal your troops. Happily, though, after a little adjustment, I started to appreciate Age III’s boldness and its big, fresh ideas. In many significant ways it doesn’t feel like an Age of Empires game, because, like so many of the Age community, Age I and II defined how they feel for me. But Age III takes risks, as you’ll gather from that hysterical opening paragraph. There’s a lot of continuity between Age of Empires I and II in the essentials – indeed, Age II is really just an expanded version of its predecessor. I always felt vaguely guilty to have not given III more of a chance, however, and after Microsoft did such a great job remastering I and II, was curious and excited to give III its fair shake.

I played the demo of the original back in 2005 but didn’t vibe with it, and so Age I and especially II remained my firm favourites. I was ready for it to be different, but it’s still a little alienating, especially when so directly compared with the warm bath of gooey nostalgia that has been our return to an immaculately restored Age of Empires II. This is to convey some sense of the disorientation I feel when playing Age of Empires III: Definitive Edition, having reconvened my friends for several games of its predecessor’s definitive edition in recent months. Everything is in the wrong place! There are only three resources! Villagers don’t carry things and drop them off at storage pits, they just keep mining/chopping/picking berries endlessly! And why the hell isn’t the campaign telling a real historical story?!
